This isn’t some carefully scripted, linear action adventure, but a game of stealth and survival set in procedurally generated areas. And it’s at this point that We Happy Few’s real character emerges. It’s a great start, but it leads to Arthur waking up in an underground safehouse beneath a rubble-strewn ghetto, where the Joy refuseniks – the Downers – live. Your character, Arthur, works as a censor for the government in the town of Wellington Wells, redacting articles that might be critical or that share unpleasant truths, but then he has an awakening, dodges his Joy dose and all hell rapidly breaks loose. The prologue sequence repeats what you saw in the E3 demo, establishing a world in which society has undergone some kind of collapse, and where the population is enslaved by a mood-altering drug called Joy. Perhaps the oddest thing about We Happy Few’s Xbox and Steam Early Access Preview release, then, is that it’s so very different from the game you might have had in mind. It was beautiful, strange and terrifying all at once a sort of thinking man’s survival horror with a J.G. Here was a game with a unique retro sci-fi premise and its own distinctive visual style, and one that looked to all intents and purposes like a BioShock set in an alternate ’60s England. In just five minutes during Microsoft’s E3 conference, We Happy Few went from being a little-known indie title to one of this year’s most anticipated Xbox One games.
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